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roadczar

roadczar

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Not surprised on the PC size, 2160×1200 would require a gaming level rig.
By comparison a high-end monitor like my ROG Swift 2560 x 1440 is roughly $700. With Rift you are getting screen, optics, DAC, headphones, controller, camera, remote, and two games.

Pricing is reasonable, but at the enthusiast level.
 

Wretch

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I'm waiting until 6 months after the first version hits the shelves.

The price will be a little lower and anyone with tweaks or higher definition will be showing up around then.

Plus, it'll give me time to maybe add a newer card but I'm thinking my two 660GTX cards can handle it.
 
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Wretch

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It really is cool.
I can't recall the first time I saw or heard about VR but, I'm thinking back in the 70's some time...

...I mean when it was referred to as VR.
 
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roadczar

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Yes, it is. The only barrier now is the price point.
Oculus did not release the numbers, but Vive supposedly sold 15,000 units in the first ten minutes.
It will be another VHS vs Betamax moment in history.
 

Wretch

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Seems Oculus Rift is teaming up with MS so, it does look like another Blue Ray/HDDVD battle brewing.
 
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I'm betting (investment wise) on Oculus/Facebook, but now with Google entering the arena who knows? Regardless, within next 5 years we will not be looking at media the same way.
 

Wretch

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My i7-3770K processor and two GTX 660's aren't enough to run it or so the compatibility program says... :screama::fu::f:
 

luckystrike

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The smaller the better.

Until that happens, mass adoption will not happen. If you can't take it with you...

I've said it before somewhere on this thread (parenthesis alert) (I think)...Initial runs will sell out like mad and then taper off, settling in a niche market of gamers and specialized applications...like health care, real estate agents, etc. But no way will you see smart phone-like numbers at 40 million shipped units per quarter, which is what some pundits are banking on.

That's what I predict and I'm sticking to it :)
 
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The smaller the better.

Until that happens, mass adoption will not happen. If you can't take it with you...

I've said it before somewhere on this thread (parenthesis alert) (I think)...Initial runs will sell out like mad and then taper off, settling in a niche market of gamers and specialized applications...like health care, real estate agents, etc. But no way will you see smart phone-like numbers at 40 million shipped units per quarter, which is what some pundits are banking on.

That's what I predict and I'm sticking to it :)
Things will get smaller, retinal projection is already being tested which will eliminate need for screens. Short term, with 4k phones released next year the mobile experience will improve by order of magnitude. In 5 years every phone user will own a VR device.
 
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Drakhen

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I bought an HTC Vive about 3 weeks ago, so I've had it long enough to get a feel for it.

First off, compared to an actual monitor, the graphics are shit. They're pixelated terribly in most circumstances, and it usually has a "screen door" effect going on, due to the design of the lenses.

Performance can be an issue. Full disclosure on this: my CPU is not rated to run this, but has been mostly OK. I've got an overclocked G3258 CPU and a GTX 970 for graphics. On games (mostly racing games like Project Cars or iRacing) this has been fine, but when watching videos that use 3D, the CPU temp goes up to like 65C and there can be some stuttering. If the resolution goes high enough, the video framerate can drop to where it seems to be stuttering or maybe even dropping frames altogether.

The good: for racing games and flight sims, this is The Shit. You are IN the car, with full ability to turn your head and see everything. You have an actual sense of depth, distance and speed, and this all combines to make it so much easier to put the cars where you want them on the track. It's immersive enough that I don't even give a shit that the graphics aren't as good as on the monitor.

I haven't used any of the games or other features designed specifically around VR, like the stuff that requires you to stand and turn and all that crap, but for what I'm doing with it, I think it was worth every dime. That said, I would replace this in a heartbeat when another headset with better resolution comes out, though I'll almost certainly need a newer, faster system to make us of that.
 

CZLoco

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I don't know is investing in what.
Or which is the best or worst.
But with the Google Daydream off my cellphone..
I can tell you that VR will be pretty mainstream within ten years.
That's just my IMO.
And 90% of users will use it for porn.
There's just something about the way it makes you feel like you're right there with the chick(s).
 
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I'm still totally sold on VR. It is the only thing I game on. Simulations are great, racing sims are the unbelievable. My favorite game at the moment is Onward VR. It is a squad based combat sim with full radio comms and realistic weapons, tactics are everything. Having the right PC hardware is a must.
 

Stuman

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I've been involved with several VR projects at work. We build stuff for both Oculus an the Vive. The Vive has been much more popular with our clients. We built a couple of Vive experiences for trade show booths and one experience for a concert put on by iHeart. We have also built a learning experience for a client that uses the Oculus.

I think VR is pretty mainstream already with sony bringing it into peoples houses with Playstation VR and Google and Samsung with the DayDream and Gear VR. I know a bunch of my friends have VR of one sort or another, and they are not tech geeks.

I think it will only get better as the technology improves. Right now I would like to see better resolution and more comfortable/lighter headsets.
 
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I just upgraded to Vive Pro for a decent bump of resolution. Personally from the gaming perspective I don't do anything besides VR. The next generation of Oculus with foveated rendering will be the shit.

Oculus Go seems pretty popular.
 

Master-Cylinder

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I just upgraded to Vive Pro for a decent bump of resolution. Personally from the gaming perspective I don't do anything besides VR. The next generation of Oculus with foveated rendering will be the shit.

Oculus Go seems pretty popular.
There was a recent study that stated computer games are bad for your health. Case in point.
 

Stuman

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We have been doing projects for VR over the past year, but AR seems to get more buzz these days.

We got the Oculus Go a while back and it is pretty cool. A nice low cost solution that doesn't use your phone but is still wireless. It is on the same level as DayDream or Gear VR. We ported some of the stuff we built for Vive over to Go, but we had to dumb it down quite a lot because the Go doesn't have the processing power and the displays aren't as good. At a $200 price point all in, it seems like a good consumer option for someone that wants to play with VR a bit.

I think like most newer technologies VR is following the typical hype curve and is still on it's way to finding true useful applications. Although this is a year old, I think it is still pretty accurate. I think AR is still closer to the top of the hype curve though....

 

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roadczar

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Magic Leap turned out disappointing. 50 degree field of view. :down:

[video=youtube;U2XQHLSuETs]https://www.youtube.com/watch?time_continue=80&v=U2XQHLSuETs[/video]
 

Stuman

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Yeah, I read about that and it does seem pretty lame. Not really living up to all the hype. I think Hololens is pretty much the same thing, maybe better and MS released it what two years ago?

I thought about getting the magic leap to get ahead of the development curve, but it seems pretty lame. I think I'll wait.

We just finished a pretty cool AR application at work. It was for a medical billing company. You can look at your bill though the app and a little lady pops up and walks around on your bill and can explain stuff to you. You can touch different areas of the bill and the lady will walk over to that area and explain the content. Kinda gimicky, but a pretty cool AR app for an enterprise size business to build.
 

Master-Cylinder

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Yeah, I read about that and it does seem pretty lame. Not really living up to all the hype. I think Hololens is pretty much the same thing, maybe better and MS released it what two years ago?

I thought about getting the magic leap to get ahead of the development curve, but it seems pretty lame. I think I'll wait.

We just finished a pretty cool AR application at work. It was for a medical billing company. You can look at your bill though the app and a little lady pops up and walks around on your bill and can explain stuff to you. You can touch different areas of the bill and the lady will walk over to that area and explain the content. Kinda gimicky, but a pretty cool AR app for an enterprise size business to build.
Or I could just look at my bill and pay it. But I guess the problem is, that people are so fucking stupid now everything has to be explained to them and entertain them.
 
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roadczar

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Yeah, I read about that and it does seem pretty lame. Not really living up to all the hype. I think Hololens is pretty much the same thing, maybe better and MS released it what two years ago?

I thought about getting the magic leap to get ahead of the development curve, but it seems pretty lame. I think I'll wait.

We just finished a pretty cool AR application at work. It was for a medical billing company. You can look at your bill though the app and a little lady pops up and walks around on your bill and can explain stuff to you. You can touch different areas of the bill and the lady will walk over to that area and explain the content. Kinda gimicky, but a pretty cool AR app for an enterprise size business to build.
That's pretty cool little app and out of the box thinking.
 
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