Virtual Reality

roadczar

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Good primer for those not clued into this emerging technology. It will be the game changer in the next few years. I've owned both Oculus Development Kit 1 and 2 and the immersion factor is amazing. The technology is finally at the point of viable consumerization. 2016 will be interesting, look for changes in gaming, social media, entertainment.

https://www.oculus.com
http://www.htcvive.com/
https://www.playstation.com/en-au/explore/ps4/features/playstation-vr/

https://medium.com/@shawnfromportland/virtual-reality-predictions-for-2016-beyond-c4d9adf9f13e#.6x84um9wl
http://fortune.com/2015/07/31/porn-virtual-reality/
 

Sir Loin

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Count me in as a member of the "non-clued in" crowd. The term Virtual Reality has been repeated to the point where I don't give it a second thought, and it really doesn't mean much to me.

But if I was to get a live introduction to the technology, I know I would be instantly and completely blown away. Being a curious human just like most of us, I'm sure that I will give it a good look at some point. Then like everything else I do, I'll take it to an excessive level in due time. :) :up:
 
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roadczar

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With Facebook, HTC/Valve, and Sony investing billions you will be able to partake in Q1, 2016 for under $400. (provided you have the PC hardware to run it) Entertainment as you know it will change once small 4K resolution panels are developed, but 2016 will be revolutionary either way.
 
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I flew First Person View RC using video goggles with a camera on the aircraft for many years even before they were called drones and it is a form of VR. What your eyes see becomes the reality. It at first seems so natural flying around with the perception that your in the plane until one day you look down at yourself sitting in a chair operating the controls and the feeling is that you are looking at someone else. That's what full immersion video can do. Someday that will be how you take vacations and God knows what else.
 
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roadczar

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For some people, maybe... it's never going to replace fondling Thai bar chix IRL, I can tell you that much for sure :cool:

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Time will tell, but I think all of us will be surprised. There are no limits in the virtual world.
 
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Some day may not be in our lifetime but the experience will be coming to a local theater. People will first have to get over actually doing things themselves. A hard thing to unlearn for sure but following sports closely is a good start.
 
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roadczar

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Some day may not be in our lifetime but the experience will be coming to a local theater. People will first have to get over actually doing things themselves. A hard thing to unlearn for sure but following sports closely is a good start.
Oh, this will be in the next 5 years. Even with the DK2 you can already enjoy iMax- like type of experience at home. The only thing missing is resolution.
 
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My timeline was not in regards to the VR technology but the conversion from people actually doing things to just thinking they are doing things and being satisfied with the replacement. On the tech side it would seem that total visual immersion is necessary for an out of body experience. I don't see how looking at a screen could accomplish that since it requires there be no other visual points of reference. How would that work?


Oh, this will be in the next 5 years. Even with the DK2 you can already enjoy iMax- like type of experience at home. The only thing missing is resolution.
 
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roadczar

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My timeline was not in regards to the VR technology but the conversion from people actually doing things to just thinking they are doing things and being satisfied with the replacement. On the tech side it would seem that total visual immersion is necessary for an out of body experience. I don't see how looking at a screen could accomplish that since it requires there be no other visual points of reference. How would that work?
One issue with VR is it is impossible to experience without actually using the device. The first time I used the low res Development Kit (DK1). The experience and the possibilities blew me away. Resolution issues aside the immersion was incredible, I swear you can use this thing as a torture device.
One of the initial problems Oculus had to overcome was motion sickness; they mostly solved it in DK2 with Low Persistence OLED technology. Immersion is so great that it is confusing when you are seating down, but what you actually doing within VR is walking. The feeling of immersion and motion is 100%. When you stand on the edge of the cliff you do not want to take a step forward due to the fear of falling. Horror games are intense.
I can’t wait for racing and flight simulator experiences.
With the price point and the planned Xbox and PlayStation console support, I predict the VR will be a household item by the end of 2017.
 
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roadczar

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... I don't see how looking at a screen could accomplish that since it requires there be no other visual points of reference. How would that work?
VR is nothing like looking at a screen, you are in it, it is around you.
 
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I have not tried any of the VR specific controllers. I did try iRacing with a steering wheel and DK1. It was great, but low resolution somewhat ruined it. Because it is so close to your eyes you really need 4K for racing and flight.

If Valve releases a Half Life 3 and Portal 3 for theirs they will own the PC arena IMO.

From what I've seen I like the Oculus controllers better.

Have you tried them?

The Vive look too bulky and more unnatural to me.
 
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roadczar

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That is what I was saying. Out-of-body cannot be accomplished on a screen. It requires total visual immersion and I'm not aware of anything short of goggles that can do that today.
OK, it is not exactly Matrix just yet, but it is damn entertaining. :)
 

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Even with goggles, headphones, motion bases/bass shakers, whatever... it astounds me how easily people can freak the fuck out over something they volunteered for already knowing it isn't real.

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How is it any different than a willing subject committing themselves to hypnosis? ...you still have to want to buy into the illusion ;)

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Big difference is their reaction is not voluntary.
 

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Count me as a skeptic.

It will have it's place, but mass adoption? Once the novelty wears off? Not so sure.

Will it be the next 3D TV or Kinect that were all the rage, only to fade into niche markets? Very likely.

On the upside, Facebook having bought Oculus is a huge endorsement. I have immense respect for the Facebook management team.

I'm keeping a careful eye on it...
 

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How is it any different than a willing subject committing themselves to hypnosis? ...you still have to want to buy into the illusion ;)

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nope involuntary...lots of neuroscientist using these sort of test to observe the plasticity of the brain. What is actually happening is the brain is trying to incorporate that data into its world view.

things like vertigo being induced from visual stimuli not corresponding with what the inner ear is telling the brain.

This stuff will play into thing like prosthesis and exoskeletal stuff with the brain accepting them as part of your body.

LS, I think HMDs for the video game market alone will be able to stand on their own. It's not 1995 and the technology and pricing will scale well I believe.

Phones today...phones 15 years ago.

Sensors...displays...gpus....CPUs....disposable.
 

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nope involuntary...lots of neuroscientist using these sort of test to observe the plasticity of the brain. What is actually happening is the brain is trying to incorporate that data into its world view.

things like vertigo being induced from visual stimuli not corresponding with what the inner ear is telling the brain.

This stuff will play into thing like prosthesis and exoskeletal stuff with the brain accepting them as part of your body.

LS, I think HMDs for the video game market alone will be able to stand on their own. It's not 1995 and the technology and pricing will scale well I believe.

Phones today...phones 15 years ago.

Sensors...displays...gpus....CPUs....disposable.
You saw that episode of Breakthrough as well, eh? :) :up:
 

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Some very cool Breakthrough science and the brain episode was amazing.

Lots of cool stuff going on like paralyzed folks learning to walk again with a sensor cap and them envisioning themselves walking.
A good many connections and servos and linkages but it is right on the edge.

It came on NatGeo channel starting in November and ran last month too.
Ron Howard had an episode on aging.
The one on the brain and it's plasticity was mind blowing stuff.
Brett Ratner directed and Adrien Brody narrated that one.
More than human episode was the one with the mind controlling machines through the sensors in a skull cap.

They might have it on the web somewhere.
 

luckystrike

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This is going to be an exciting week for VR, so Oculus founder Palmer Luckey will be answering all your questions during a Reddit AMA this Wednesday, January 6 at 6pm Pacific Time. We look forward to hearing from you.
 

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I'm waiting until 6 months after the first version hits the shelves.

The price will be a little lower and anyone with tweaks or higher definition will be showing up around then.
 

luckystrike

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After visiting the site and seeing the free games included, I am not compelled at all.

I'm still feeling this will be a Wii rollout...massive sales for the first 2, maybe 3 years, and then the novelty will die and these headsets will find themselves on top of the Atari and Intellivision consoles in basements.

If they get the size of the headsets down to eyeglass dimensions...well, maybe, just maybe...
 
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roadczar

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I'll be preordering CV1. I'm still betting this will be greatest thing since sliced bread. Next couple of years will be interesting. There are potential business and social media applications as well.

After visiting the site and seeing the free games included, I am not compelled at all.

I'm still feeling this will be a Wii rollout...massive sales for the first 2, maybe 3 years, and then the novelty will die and these headsets will find themselves on top of the Atari and Intellivision consoles in basements.

If they get the size of the headsets down to eyeglass dimensions...well, maybe, just maybe...
 

luckystrike

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There are potential business and social media applications as well.
Everybody was saying that about the Kinect as well.

Truth be told, a lot of interesting stuff was done with the Kinect, beyond gaming...including health care/medicine, architecture, etc.

Problem was they were too niche to pick up the void left once the gamers turned away.

The Kinect on many levels is far more interesting technology...

But fast forward to today and Microsoft can't give them away.

I hope this thing turns into the greatest thing since slice bread...it's been a long time since something blew my socks off.
 

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Everybody was saying that about the Kinect as well.

Truth be told, a lot of interesting stuff was done with the Kinect, beyond gaming...including health care/medicine, architecture, etc.

Problem was they were too niche to pick up the void left once the gamers turned away.

The Kinect on many levels is far more interesting technology...

But fast forward to today and Microsoft can't give them away.

I hope this thing turns into the greatest thing since slice bread...it's been a long time since something blew my socks off.

The biggest turn off was having a big brothers eyeball watching you in your living room.

Yes, I have the lens cover but, it's still too creepy to live with.
 
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roadczar

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Kinect did not do it for me, I'd rather be sitting down when playing. Same with Wii. The first time I tried DK1 the potential blew me away.

Have you ever tried any of the current VR offerings?

Everybody was saying that about the Kinect as well.

Truth be told, a lot of interesting stuff was done with the Kinect, beyond gaming...including health care/medicine, architecture, etc.

Problem was they were too niche to pick up the void left once the gamers turned away.

The Kinect on many levels is far more interesting technology...

But fast forward to today and Microsoft can't give them away.

I hope this thing turns into the greatest thing since slice bread...it's been a long time since something blew my socks off.
 
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